AI Insights · Timothy · April 2024
Top 5 Real-Time Strategy Apps on Android in Colombia: Q1 2024 Performance
Explore the performance of the top 5 real-time strategy apps on Android in Colombia for Q1 2024, featuring data on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 real-time strategy apps on the Android platform in Colombia showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Clash Royale from Supercell saw a dynamic quarter. Weekly revenue fluctuated, peaking at around $4.1K in early January and hitting a low of $2.7K mid-January, before stabilizing around $2.9K to $3.5K towards the end of the quarter. Weekly downloads experienced a high of 22.3K in the second week of January, with a general trend of fluctuating between 10.6K and 16K for the rest of the quarter. Active users started at 1.18M and showed a consistent increase, peaking at 1.43M in mid-March.
Warcraft Rumble by Blizzard Entertainment had a modest performance. Weekly revenue started at $837 in early January but saw a decline, falling to $208 by the end of March. Downloads began at 489 and dropped to as low as 117 in mid-March, with a slight recovery to 161 in the last week. Active users showed a gradual increase from 4.4K to a peak of 6.9K in early March, before stabilizing around 6.4K.
TFT: Teamfight Tactics from Riot Games experienced notable fluctuations. Revenue peaked at $1.1K in the last week of March, following a significant increase from $113 in mid-March. Downloads ranged between 382 and 733, with a noticeable peak in the final week of March. Active users remained relatively stable, fluctuating between 8.9K and 9.7K throughout the quarter.
Epic War-Unlock Screws by K3GAMES showed significant variations. Revenue saw a substantial peak at $1K in mid-March, following a steady range of $114 to $270 in the prior weeks. Downloads experienced a significant surge, reaching 21.2K in early February and maintaining a high level until mid-March. Active users also saw a notable increase, peaking at 26.1K in early February and ending the quarter at 14.9K.
Harry Potter: Magic Awakened from Warner Bros. International Enterprises had a challenging quarter. Revenue peaked at $918 in early February but generally stayed below $130 thereafter. Downloads ranged from 112 to 308, with a noticeable decline towards the end of the quarter. Active users decreased steadily from 3.8K in early January to just over 1K by the end of March.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance of these top real-time strategy apps. For more detailed insights and trends, visit Sensor Tower.